Yesterday, Ubisoft released the following statement regarding Assassins Creed: Unity on consoles:
We decided to lock them at the same specs to avoid all the debates and stuff,
Well, it seems they have failed spectacularly at that. Instead of the PS4/Xbox One elitists yelling at eachother, they are all yelling at Ubisoft. #PS4NoParity has become a new hashtag on twitter, and is being used to get the word out that people are not happy that Ubisoft is, essentially, holding the PS4 version back so the Xbox One owners don't feel left out. The backlash on twitter became so bad that Ubisoft released a second clarifier statement.
We understand how Senior Producer Vincent Pontbriand's quotes have been misinterpreted. To set the record straight, we did not lower the specs for Assassin's Creed Unity to account for any one system over the other.
Assassin's Creed Unity has been engineered from the ground up for next-generation consoles. Over the past 4 years, we have created Assassin's Creed Unity to attain the tremendous level of quality we have now achieved on Xbox One, PlayStation 4 and PC. It's a process of building up toward our goals, not scaling down, and we're proud to say that we have reached those goals on all SKUs.
At no point did we decide to reduce the ambitions of any SKU. All benefited from the full dedication of all of our available optimization resources to help them reach the level of quality we have today with the core Assassin's Creed Unity experience."
Even though Ubisoft stated that they didn't lower the specs of the PS4 version, they failed to specify if they intentionally limited that version. What I find most surprising? I haven't seen a whole lot of "PC Master Race" folks enter the fray yet.
What do you think of their decision?
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What do you think of their decision?
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